

This is my first complete rigging project in Spine, covering everything from character preparation in Photoshop to bone creation, deformation, testing, and finally, animation.
What I bring to this new workflow is not just knowledge of the software. I believe the software is a tool... But talk about an incredible tool!
A new tool, certainly, but one grounded in the same fundamental principles of animation.
2D rigging & animation in Spine.

