2D Character Animation & Rigging
I've recently been expanding my 2D rigging workflow into Spine and Moho, alongside my experience with Toon Boom and Maya. This reel brings together character animation, rigging and cut-out workflows across these tools.
I'm open to animation and rigging opportunities, with a particular interest in game projects and remote collaborations. If you're looking for a 2D animator/rigger, I'd be happy to talk — and I'm always open to a technical test.
Animation work on TV series, short films, and a feature film using Toon Boom Harmony.