First of all, the geometry work—creating the planes and applying the textures to build the meshes for the dinosaur's body.

With the body fully assembled, the meshes resolved, and their positions frozen in the correct places... the creation of the skeleton begins.

It is important to test the skeleton controls to correct any issues.

Here is a short animation test (walk cycle) for the furious Carnotaurus.

an overview of the character's first version; the Maya workspace, showing UV editing of the meshes and the finished, assembled character.