These planes were positioned and arranged in depth to reconstruct the character in a 2.5D space, preserving the visual integrity of the original artwork while allowing for correct layering during animation.

This modular structure served as the foundation for rigging, enabling each part to be linked to the skeleton and animation controls in an organized and efficient manner.

The dragon's geometry was created in Autodesk Maya based on a 2D illustration, with the character divided into independent parts (head, torso, limbs, tail, and wings), each applied to a plane with transparency (alpha).